Whitelist command
Floodgate 2.0 has a whitelist command, fwhitelist
, that should be used for adding or removing Floodgate players to whitelist.json. The username prefix doesn’t need to be included. fwhitelist add Tim203
fwhitelist remove Tim203
You can also specify a UUID: fwhitelist add 00000000-0000-0000-0009-01f64f65c7c3
The permission node is floodgate.command.whitelist
.
What is the Global Api?
The Global Api is an API that is available for every server. It currently includes: Global Linking, skin uploading, getting a xuid by gamertag, and getting a gamertag by xuid. We don’t store anything else than you can access by the Global Api, except for some non-identifiable metrics. The source code of the Global Api is available here and the source code of the Global Linking server is available here.
What is Global Linking?
Instructions and information about how to link can also be found here: https://link.geysermc.org/
Before we introduced Global Linking, you always had to link your Java and Bedrock account on every individual server you visited (that has Floodgate). Global Linking is here to fix that problem. Link once, join everywhere.
Global Linking is part of the Global Api and uses the GlobalLinkServer to link your account. To be able to link your account you have to do the following:
- Join the GlobalLinkServer with both your Java and Bedrock account
(IP:link.geysermc.org
, Java port:25565
, Bedrock port:19132
) - Start the linking process by typing
/linkaccount
on your Java or Bedrock account - You’ll get a message with a random number that you have to enter on the account that you did not start the linking process on.
- Enter the random number on the other account by typing
/linkaccount <code>
- You should get kicked from the server on both your Bedrock and Java account with the message that it had successfully linked your accounts.
Global Linking should be enabled by default on every server running Floodgate 2.0, but in the case that you disabled it, you can enable it again by opening your Floodgate config and make sure that the player-link
section looks similar to this:
# Configuration for player linking
player-link:
# Whether to enable the linking system. Turning this off will prevent
# players from using the linking feature even if they are already linked.
enabled: true
# Whether to use global linking. Global linking uses a central server to request link
# accounts, allowing people to link once, join everywhere (on servers with global linking).
use-global-linking: true
Once you saved the config and restarted your server you should be using Global Linking.
If you don’t want to use Global Linking, you can disable enable-global-linking
in the Floodgate config.
Local Linking
You can also set up a local linking database on your server. Local linking can work with Global Linking at the same time. Link entries in your local database will override entries in the Global Linking Server.
Note that you only have to follow these steps on your proxy (BungeeCord or Velocity), if you have one.
- Download one of the linking databases extensions here. If you need help picking the right one: choose
mysql
if you already have a database or want to have a multi-proxy setup. For anything else choosesqlite
. The full name should befloodgate-*type*-database.jar
. - Copy the database extension jar you just downloaded into the floodgate 2.0 plugin folder (e.g.
/plugins/floodgate/
). - Enable
enable-own-linking
in theplayer-link
section of Floodgate. - Set
type
in theplayer-link
section to your database type (currently eithermysql
orsqlite
). (If you used Floodgate 1.0 and had linking enabled back then; the database type wassqlite
). - Restart your server
If you have selected mysql
a new data folder for the database should be generated inside the Floodgate data folder. You can enter your database credentials in there. After you did that restart your server once more.
That should be it. You can then link your accounts by following the instructions you get when typing /linkaccount
.
What is skin uploading?
Skins of Bedrock player should be visible to Java players on servers with Floodgate 2.0 installed.
If they aren’t, it’s most likely that the skin uploading queue has grown too large and can take a while to upload your skin.
Skin uploading is also a part of the Global Api. It is responsible for converting Bedrock skins to Java skins and uploading them to Mojang servers make them show up on Java Edition.